Showing posts with label Kazuhiko Matsuzaki. Show all posts
Showing posts with label Kazuhiko Matsuzaki. Show all posts

Wednesday, May 29, 2024

Mumeijuku 08/02/2008

     (Written by jom)

    I'll be honest; I need a break from Onita Pro. Not a long one, but a break nonetheless. I really love the promotion, and I've enjoyed writing about it so far, but at this point, I've done four straight Onita Pro posts. I'm a little tired of writing about it, and I'm sure you're a little tired of reading about it. Luckily, Hasegawa's got me covered.

    If you're reading this and somehow out of the loop, diamond in the rough promotion Mutoha has been doing online sales for close to a year now, after myself and a bunch of other complete nerds practically begged them to start selling matches to foreigners. Beforehand, getting our hands on Mumeijuku/Mutoha footage was extremely difficult, mostly relying on YouTube uploads and the rare case of someone getting their hands on a DVD release. However, through Hasegawa (an editor with ties to Mutoha along with other indie promotions), we've finally been able to get direct access to a plethora of footage (mostly from Mutoha, but also a lot from indies spanning four decades) we would've never seen otherwise.

    I've been meaning to write about some of the footage I've gotten from Hasegawa for a long time. Sadly, the beginning of the online sales coincided with my complete loss of motivation for blogging, and I only really got that motivation back through having a focused project in the form of the Onita Pro reviews. I'm back in the zone though, and Hasegawa just started selling this event, so I thought what better show to cover. This is only the fourth show in the promotion's history, back when it was still called Mumeijuku, and the card is absolutely stacked, so I'm excited to dive in.

    One last note before getting into the pontificating. If you have any interest in this event, or would be at all interested in purchasing some of the hundreds of matches Hasegawa has made available in the last year, you can contact him here. I'll be avoiding discussion of match finishes for this post in case this inspires anyone to actually get the show themselves. Mutoha is easily the most interesting and consistently great promotion in the world, and any purchases you make go directly towards supporting the promotion. They've been going through rough times financially and only plan to run one show this year, so show some love and maybe we can convince them to run one more. That's all the begging from me. Onto the review!

Daisuke Kamata vs. Leonardo Takatsu

    Leonardo Takatsu? Cool guy! I've seen maybe two full Takatsu matches in my lifetime along with clips from Occupation, but he's always seemed like a worthwhile judoka. Meanwhile, I've never seen a Kamata match before. I've definitely got a few, but I've just never sat down and watched them. All I actually know about him is that his retirement match against Syuou Fujiwara is apparently amazing. That's really all I have to say about either guy.

    Similarly, I have very little to say about this match. It's a fine match! Just not in a particularly interesting way

    Kamata brings very little to the table here. He works this like a young boy (he's only two years into his career and has only worked 10 matches before this, so it makes sense), throwing kinda worthless forearms and doing very basic grappling. He also initiates a lot of strike exchanging, and I grew tired of that pretty quickly. However, Kamata's basic grappling is still good, and Takatsu does a damn good job of making the grappling a lot more interesting. He works almost like a rookie different style fighter, rough around the edges when it comes to execution but still able to do a lot of really fascinating work. His leg picks and hold transitions in this match are all great, and he does some nice matwork throughout. He also throws some really loud chest chops, so that helps make the constant strike exchanges more bearable.

    As a whole, this was a solid outing. I wouldn't say this is something you should go out of your way to see, but Takatsu's definitely someone I'm going to need to keep more of an eye out for.

Match Rating: C+

Hideya Iso vs. Kosei Maeda

    Now this has a lot of potential. Here's two of the founding fathers of Mumeijuku, battling it out for the first time ever. Iso is a real mystery. I have no idea how he actually got into pro wrestling, who trained him, or even when he first debuted. The first Iso appearance we know of is in a tag match on a Bungee Takada produce (which Hasegawa recently posted to YouTube! You should watch it, the match is great). His second appearance, and I'm not making this up, is in the main event of an Onita Pro show in Korakuen Hall. Sadly, we won't be getting to cover that show as it was untaped, but I've seen a photo that confirms he was there. I also know he was originally affiliated with a group called NCL (couldn't tell you what that stands for). One day, I'll actually start asking around to find out who Iso is and how he started his career like that, but for now, we're all in the dark.

    Maeda, meanwhile, is a lot more of an open book. He's one of those guys who you could find pretty much everywhere on the indie scene in the 90s and 00s. He used a ton of masked gimmicks (including all of the Tokai Bushidos) and tended to do fun juniors work. However, according to people like GENTARO, Maeda's greatest happiness was found doing visceral matwork wrestling as himself. Considering that, it's no surprise that Maeda is considered just as vital to the Mumeijuku/Mutoha ethos as Hiroshi Watanabe. Those two were the architects of the in-house style, a style that persists to this day, and Maeda was the staunchest defender of the deliberate grappling and patient flow of the promotion's marquee matches. He's someone that secretly stood head and shoulders above the majority of the wrestling world in terms of pro wrestling IQ, and Mumeijuku was the one place to give him a chance to show that off.

    This match feels special. 

    It's weird, because as I mentioned at the start, I came into this with the belief that the match had a lot of potential. I already knew they could deliver, and that they most likely would. And yet, I still didn't set that bar high enough, because this match clears the bar by a mile. From the first time Maeda and Iso lock up, there's a magic in the air. A feeling that these two fully understand what to do, that they subconsciously have already planned this match out beat for beat. That's what this match kind of feels like. It's natural, but in a perfect sense. At no point do I watch this match and feel like I'm watching pre-planned spots, but everything just goes so well that I almost can't imagine it being anything else.

    Mumeijuku's ideology, at its core, is human struggle. It is a battle of the body. It is a challenge to see how far the will can guide the vessel, and how much one will can endure being battered by another. It is an ultra-traditionalist view of professional wrestling, one that relies almost exclusively on the ability of the wrestlers to convey pain, struggle, and fortitude entirely through physical combat. This match is Mumeijuku. Every hold is wrenched, and every counter is tight. Everything in this match is a struggle. Nothing in this match is earned without effort. Iso and Maeda grunt and pull and rip each other apart on every hold, every transition, every single little moment. It's all a fight.

    There's a moment pretty early on that feels like a strong statement of what the match is as a whole. Iso, in an attempt to take control quickly, goes for a double leg takedown. It's an easy way to gain a strong foothold, and it's the type of move that you'd see executed effortlessly in a lot of matches. Iso does this when Maeda is still at relatively full strength, without being stunned or inundated in the slightest. As such, Maeda punishes him for this, first simply shutting down the takedown attempt, then carefully twisting Iso's body around, before finally locking in a deep side headlock. It's a strong mood-setting moment for the match. Nothing either man does in this match will be done with ease or without backlash. If you want to accomplish anything, you have to fight. You have to create opportunity rather than hope for it. You cannot hope to win a battle without putting yourself through one.

    I tend to avoid talking about professional wrestling philosophy and things of that nature because it feels like a slippery slope. Simply observations turn into grandstanding, which turns into making a fool of yourself. It's not hard to start off with a genuinely good point and lose it in a subconscious attempt to create something bigger than the point itself. I'm fully aware of this. I still think this philosophy talk is incredibly fitting and important here though, because I don't know if I've seen many other Mumeijuku matches that feel so representative of the promotion's philosophy, as well as why I enjoy said philosophy so much. Off the top of my head, GENTARO/Watanabe and GENTARO/Arai are the only matches I can think of that truly fit the bill. Maeda/Watanabe from the first Mumeijuku show ever is within the realm, but this feels like such a strong piece of work that it blows that match out of the water.

    I feel almost uncomfortable giving this match the grade it's getting. This is the second match on a five match show. This is a match I've only ever seen once. It feels wrong to give it a score this high. Truth be told, part of me wants to take that last step, too. I'm not going to, because I need to give this at least one more watch a few weeks from now when I've cooled down on it. At that point, if my feelings remain the same, I'll probably pop back in here to make the appropriate change. Regardless, what a god damn match. What a god damn match.

Match Rating: A

Daisuke Masaoka, Shun Mizuno, & Kazuma Nishi vs. Shota, Masashi Takeda, & Kazuhiro Tamura

    So... where do we go from here? How about Tokyo vs. Aichi BITCHES?! This is a STYLE-E vs. DEP match, and if you read those two promotion's names and got excited, congrats! You are one of the probably twelve people that would pop for that. I popped for it though, and that's all that matters to me. 

    For everyone that has a life, STYLE-E was the pro wrestling promotion started by all of Kiyoshi Tamura's trainees in the early 2000s. A lot of staple indie guys of today's scene got their starts there, primarily Tamura trainees like Masashi Takeda, MJ Paul, and TAMURA (Kazuhiro, no familial relation to Kiyoshi), along with guys like Shota who just went through the pro wrestling training aspect of U-FILE CAMP. Nobody seems to actually know who was running the U-FILE pro wrestling classes when Shota trained there, but timeline-wise, my bets are on TAMURA and AKINO. 

    Meanwhile, DEP (full name Daiwa Entertainment Pro) is a promotion started a few years after STYLE-E based in Aichi. Lots of the more popular Aichi workers nowadays spent their early years in the promotion, including Michio Kageyama, Daisuke Masaoka, and Toru Sugiura, just to name a few. Mizuno and Nishi are two guys that also got their starts in DEP, albeit neither of them stuck around in wrestling for long. This is actually the first time I'll be watching either of them, and considering Aichi seemingly had a machine printing out good wrestlers like clockwork around this time, I'm excited to see how they fare here.

    God, this match rocks. Really, it's perfect way to follow up the last match. Instead of trying to match Iso/Maeda in Mumeijuku-ness, these six stick to what they know best: super high energy juniors work. This is easily one of the most accessible Mumeijuku/Mutoha matches I've ever seen. The DEP guys and the STYLE-E guys have prebuilt heat simply from representing two different promotions, and they do a great job of maintaining that heat while keeping everything moving at such at fast pace.

    The DEP team really show out here in a big way. All three do a great job, all in different ways. Mizuno is a pudgy rookie and he works exactly how a pudgy rookie should work: lots of yelling, lots of spears, and lots of diving headbutts. It was one diving headbutt, but considering how low the roof is in Nishichofu, that's still a lot of a diving headbutt. Nishi is equally impressive, coming in with blatant Masaaki Mochizuki ripoff gear and working like a guy that studied Mochizuki tapes without actually learning karate (but in a good way). He throws a bunch of hard kicks and lets loose with some big forearms. He's probably in the match the least, but I appreciate everything he brought to the table. Masaoka is easily the star of his team though, and maybe the whole match. As someone that's really only see Masaoka working as a deathmatch guy, seeing him do lightning-quick juniors work with full commitment and perfect execution is pretty stunning. He's blatantly inspired by TAKA Michinoku, and honestly? If TAKA ever brought him into K-DOJO as TAKAcito, I'd buy into it. He feels like the next coming of the guy, and does a ton of really awesome work outside of the TAKAism too, like a wild sliding knee strike and a beauty of a moonsault.

    The STYLE-E team is equally impressive. Even only three months into his career, Shota already has pro wrestling down to a science, hitting everything so smoothly and positioning himself perfectly for every spot he's involved in. To be this dependable of a hand with such a short amount of time as an actual wrestler is absurd, but of course Shota's the one to fit the description. Tamura and Takeda are both in the zone just as much as Shota is. They're rattling off their respective spots like nobody's business, and Takeda even gets to pull off some new moves, like a weird double underhook powerslam I've never seen him do before or since this match. I guess he decided to leave it in the workshop after this night. It was a cool move though, so he should bring it back. The best work the STYLE-E team does in this match is easily their tandem moves though. The three have a great sense of chaining moves together, and even hit the KDX pose with the STYLE-E hand sign. If you're gonna be a trio of dominating juniors workers trying to break down a team of plucky upstarts, you might as well take lessons from the best of the genre.

    I was ready for this to be a pretty good match. A decent follow-up to the potential classic that happened before it, mostly worth talking about because of how fascinating it is to see FREEDOMS main eventers Takeda and Masaoka squaring off before either of them were even in the deathmatch world, let alone six years before they'd face off in their current home promotion. However, this really overdelivered, and helped to reset the show as a whole. A vital match for the card, and a kickass match on its own.

Match Rating: B+

Ken Kataya, Bungee Takada, & Fugo Fugo Yumeji vs. Diablo, Kaoru Nemoto, & Kazuhiko Matsuzaki

    From six juniors to six heavyweights. We're pulling out the big guns here, as trio of general good guy attitudes Kataya, Takada, and Yumeji take on the dastardly Diablo, Nemoto, and Matsuzaki. Is Matsuzaki that evil? I don't feel like he usually is, but he's teaming with two notably evil guys here. Maybe he's moonlighting as a bastard. I think I've talked about everyone in this match before, so I'm not gonna do it again. Just know I think all six of these guys are cool, and this match is, on paper, pretty sick.

    Paper reflects reality, because this match is, in fact, pretty sick. It's incredibly "heavyweight" styled wrestling, so how much you enjoy this match probably depends on how much you enjoy that type of work. I've somewhat grown tired of the style over time, but these guys keep it interesting and do a lot more work than just heavyweight stuff, so it keeps me entertained throughout the runtime.

    The heel team is pretty awesome here. Nemoto is the weakest link, throwing some not good hammer fists and being a little underwhelming at first, before throwing a couple good punches and reeling me back in. He probably does the least outwardly interesting work of the three, but his work is still consistently solid and he's a nice addition to the team. Diablo is the main bad guy of the three and lives up to that position well, stomping and kicking Takada's arm and constantly bending the rules in his favor. He also has a real nice lariat and he hit it a good few times in the match, so I was happy. Matsuzaki is the highlight of his team though. Matsuzaki is kind of the ultimate reliable hand, working for over thirty years without losing much of a step. All of his execution is crisp, and he knows exactly when do what he does. He wrestles like he's got eyes all over the ring, and this was another textbook performance from him. He also throws really awesome strikes so that definitely helps. 

    The faces also contribute some great stuff here. Takada spends most of the match getting his ass kicked, but he gets a few opportunities to fight back, throwing some nice kicks and just generally doing good work. Kataya is a little rougher around the edges, but he's got some nice fire and his bigger bombs all rule, especially his piledriver. Fugo is definitely the most notable guy from the face side of the ring, entirely because he only comes in to hit big moves and be cool. His house of fire spot in the match entirely consists of him throwing headbutts and hitting backdrops. There's not much else to say. What more could you want?

    I think that this is definitely a step down from the last match. While the last match started strong and kept escalating to bigger moves and spots, this match was just generally solid for the entire runtime. I did enjoy all of the work in the match and I'm never unhappy about getting to see guys like Matsuzaki, Diablo, and Fugo, but it wasn't anything you'd need to see.

Match Rating: B-

2/3 Falls: Shigeo Kato vs. Hiroshi Watanabe

    The main event is here. On one side, you have Hiroshi Watanabe. The ace of Mumeijuku. The king of the style. The bastion of everything the promotion stands for. On the other, Shigeo Kato. Another person that has strong feelings for more traditional wrestling, but in an entirely different sense. Kato is a heel down to his bones. A man who embraces the villainy of old. If Watanabe is the last believer in the classic Japanese style, Kato is the final follower of Ric Flair-esque territory technical heel work. In a way, there's no two men more similar in the Japanese indie scene at this point than these two. And at the same time, they couldn't be any more different.

    The match reflects this pretty damn well. Kato and Watanabe both stick to the essentials of pro wrestling, taking weapons from the arsenals of the 60s and 70s, while still feeling like entirely unique individuals. If Iso/Maeda was a battle of physical endurance, then this match is a lot more concerned with mental fortitude. Rather than being a back and forth contest of two men trying to pick each other apart, this match is all about Watanabe's will to survive Kato's onslaught.

    Kato is a total bastard in this match. Early on, he's cheating at any and every opportunity, raking and gouging the eyes while going for cheap shots and quick tricks. The earliest lockup in the match ends with Watanabe against the ropes and Kato raking his forearms across his face, and that kind of petty work just never goes away. Kato, all throughout the match, kicks at Watanabe's face. It's never really one big moment when he does it. Instead, they all happen right before or after a more notable spot, or as a passive action in-between two larger actions. They don't do a ton of damage, nor does Kato probably want them to. They hurt just enough to pester and frustrate Watanabe, to drive home who's in charge.

    Because of all those little bug bites, Kato's real stingers feel much bigger. When Kato starts drilling Watanabe with piledrivers, it's not just a noteworthy moment because the piledrivers look great. The piledrivers are exclamation points at the end of a long paragraph of torture. Torture that, as the match goes on, becomes more and more targeted. Kato goes for the leg pretty early on, but somewhat abandons that target to instead go for every part of Watanabe's body. After the first fall however, Kato's mentality changes, and he very quickly starts shooting for Watanabe's left leg. There's a ton of super creative work here, from some awesome rule-bending involving Watanabe's boot to Kato's toe kicks transforming into shin kicks. The bombs of the match also morph into leg targeting. There's one spot on the outside of the ring that I really wish I could talk about, but it's the type of moment you just have to see for yourself. It's been a long time since I've seen a spot where borderline-parodic screams of pain like the ones Watanabe let out feel entirely earned.

    Speaking of Watanabe, what a guy. In the face of Kato's rule-breaking and disrespect, Watanabe stands firm on his beliefs. He fights back with incredible displays of athleticism and conditioning, tight submission work, and a fiery spirit. There's something incredibly endearing about Watanabe's work. I've heard friends describe him as a poor man's Inoki, and I don't think that's entirely inaccurate, although it certainly has some negative connotations to it. Watanabe is, at his core, an Inokiist. Not in the Twitter buzzword kind of way, but in the real kind of way. He's much closer to Yuki Ishikawa than he is to Kazuyuki Fujita. Watanabe is a firm believer in the power of fighting spirit, of standing your ground in the face of insurmountable odds and never saying die. It's a goofy spot, but every single time I see Watanabe get into his "take a swing wise guy" stance, I get the biggest grin across my face. Watanabe fights for a professional wrestling that doesn't exist anymore, and Mumeijuku is his only refuge to embrace that wrestling in full.

    This match isn't perfect though. I have some critiques, albeit not strong ones. The first fall of the match, while really good, does feel a little loosely worked, especially compared to Iso/Maeda. The finish for that fall also comes pretty abruptly, and I'm not sure if I love that abruptness (the crowd seemingly agreed with my mixed feelings based on their response to the fall). The second fall is pretty much perfect to me, so I have nothing to say there. However, I do think the third fall ever so slightly betrayed the previous one. I understand why it's worked the way it is, and I do think it's still really good, but if the execution had been slightly different, I'd be a lot higher on it. Also, I actually enjoyed the way the match ended, although I already know some people who have issues with it.

   Overall, this match, even with those faults, was great. Kato and Watanabe tapped into the pro wrestling they excel at, and they both played their roles incredibly well. The two have a rematch a few months later, and I'm praying that Hasegawa is able to unearth that show in the future. Just based on this match, I know they've got it in them to really craft together something monumental.

Match Rating: A-

Tuesday, May 23, 2023

Comprehensive Super Rider #4

        (Written by jom, photo credit to Extreme Party)

Super Rider, Asian Cougar, & Yuki Nishino vs. Ni Hao, Thanomsak Toba, & Takashi Sasaki (DDT 11/25/1999)

    I cannot say enough how great it is that so much early DDT has appeared throughout the years, because good lord, what a murderers' row. I've talked a lot about most of the people in this match, but somehow, I've never talked about Ni Hao before this. It makes sense considering just how little of his work is available, but really, every time a prime Ni Hao match is found, it feels like a cause for celebration. Ni Hao was Koki Kitahara's protege and the crown prince of CAPTURE, working at the top of CAPTURE cards while also starting the original REAL BLOOD with Tomohiro Ishii. He's a scrappy as hell shooter who can do tight grappling while throwing bombs with the best of them, usually working as a fired-up underdog but sometimes showcasing a mean streak reminiscent of his mentor. I honestly believe that Ni Hao could've been something special in pro wrestling given more exposure, and in an alternate universe, he was one of the top prospects of the dying days of the first Battlarts.

    With a match like this, I would usually focus on the best performers, only giving a little bit of time to the lesser men. That's gonna be hard to do for this match though, because everyone was fucking killing it! Rider and Ni Hao were of course my focus points for the match, and they had some magic lineal Sayamaist exchanges throughout. Their work together was the slowest of the match, but it absolutely worked with both guys being really deliberate and fighting for all their holds. Even with noting how slow they worked though, Rider served as the pace-setter for this match by rushing Ni Hao with an insane running Rider Kick right when the bell rang (shown below) before just flinging himself out of the ring with a huge suicide dive. Their work against other wrestlers was really cool too, with Ni Hao busting out a huge waterwheel drop on Nishino and Rider having some pretty awesome exchanges with Toba.

    Toba and Sasaki were the perfect asskickers to put with Ni Hao to build a total monster team. Toba was sadly not in the match as much as you'd hope, but he always made the most of his time, peppering guys with nasty punches and throwing cracking kicks. His aforementioned work with Rider was really cool, and he also got a nice moment with Nishino where Nishino just ate all of Toba's strikes before getting nearly knocked out cold by a brutal right hook. Sasaki was also on point here, coming in and throwing mean kicks while also dropping dudes on their heads with big lariats and a dangerous D-Geist. This team even had some really nice chemistry as a unit, doing some awesome combos including this one where Sasaki and Toba each threw a stiff as hell shot before Ni Hao dropped Cougar on his head with a german suplex:

    Nishino and Cougar both did some really immense stuff in this match as well. Nishino came into this match painfully aware of the asskicking he was gonna get from the Ni Hao/Toba/Sasaki trio, and decided to make sure he got his own licks in, throwing some thunderous chops and busting out a few huge moves like a perfect powerslam he hit on Ni Hao. He even got this really awesome hulk-up moment with the trio were all beating down on him, throwing those gross chops of his at Ni Hao and Sasaki before smashing Toba with a brutal headbutt. Cougar wasn't as much of an asskicker as the other five in this match, but he still held his own with some truly awe-inspiring spots. Cougar is, in my opinion, probably one of the best "spots" guys ever, tending to work matches focused entirely on pulling off the Cougar classics, but making sure every time to integrate them into the match as smoothly and naturally as possible. There were slingshot leg drops galore, and every single one of them fucking rocked, especially the ludicrous one he hit on Sasaki while Nishino had him held over the top rope. Cougar's moves outside of the slingshot leg drops rocked too, especially one amazing dive he hit on Sasaki. Really, he was the most dependable guy in the match when it came to doing crazy shit, and he did as much crazy shit as he could.

    In the end, Cougar missed a big diving headbutt on Sasaki, leading to a decapitating lariat from Sasaki getting the win for his team. As a whole, this match was great, just lots of smash-mouth wrestling and insane moments. There were absolutely some slight botches and a few moments of roughness, but none of it ever really detracted from the match. Only real point of criticism I can levy at this is that it made me sad that we never got a Ni Hao/Rider singles match in CAPTURE, as that would've probably been the perfect environment for them to do the gritty matwork and stiff striking they showed off here. Other than that, awesome stuff from early DDT, and a great showcase of the talents of all six guys involved.

Rating: A-

Super Rider vs. Junji.com (Battlarts 01/28/2001)

    Two years later, we are in Tokyo FM Hall for a B-Rule match between Rider and Junji.com (AKA Junji Inazuma AKA Mach Junji AKA Junji Tanaka). B-Rule is a pretty complex ruleset, with the wrestlers only being allowed to grapple while also sharing five rope breaks rather than having a set amount for each of them. Any time either of them uses a rope break, the overall amount of allowed breaks will go down (ex: one person grabbing the ropes twice and the other person grabbing them three times would result in all the rope breaks being used up). After five total breaks have occurred, the ref will no longer break up a hold when someone is in the ropes. If a match goes to a time limit draw, the winner is decided based on who grabbed the ropes the least amount of times, and if both are equal in rope usage, the loser is the one who grabbed the ropes first. This probably seems overly complicated (it is), but it's resulted in some really awesome and creative spots before, so I personally enjoy the ruleset a good deal.

    This, of course, ended up being a very cool little match, with Junji and Rider approaching the match with pretty differing ideologies on grappling. Junji primarily utilized his speed rigid technique to constantly hunt for holds he knew how to apply, using more basic holds like cross armbars and rear naked chokes that he could confidently execute without having to worry about spending too much time thinking about the hold. Meanwhile, Rider was all about fluidity and slick movement on the mat, looking out for stray limbs to latch onto and transitioning between holds to find the right way to apply the most amount of pain. 

    Outside of solely the grappling, there were some really interesting story beats primarily based around Rider and his aggressive style of working. At multiple points, Rider had to fight back his instincts telling him to throw punches or kicks (with the ref having to remind Rider over and over again that this wasn't under Seikendo rules), and a few times, Rider took a little long to let go of holds when Junji had a rope break. This culminated pretty well when Rider took a few extra seconds to let go of a kneebar, and in response, Junji busted out a lightning-fast kneebar of his own immediately after, forcing Rider to go straight for the ropes.

    It wasn't long after this though that Rider put on a deep STF, forcing Junji to use the final rope break in the match. Both men kept the intensity up as they approached the ending stretch, and Junji got his own chance to do some creative work, using the ropes to pull himself up while Rider had him in a kneebar and gain enough leverage to apply a tight cross heel hold. Rider would get revenge for this however, as when Junji had him in a front necklock soon after this, Rider kicked himself off of one of the corners, breaking the necklock by slamming down Junji hard. Without hesitation, Rider pounced on him and got a perfect cross armbar in for the tapout victory.

    I thought this was really good for what it was. It never entered into full-on great territory for me, but instead stayed at a very solid level of quality before finishing with a fun and well-built ending. Grappling matches like this are definitely an acquired taste, but if you're able to ride along for pure matwork and drama derived from holds and transitions, then you'll probably enjoy this match too.

Rating: B+

Super Rider & Tiger Shark vs. Hideki Hosaka & Kazuhiko Matsuzaki (RJPW 12/07/2012)

    Back to normal pro wrestling, we are now 11 years older and in the midst of WAR~! For god knows how long, Sayama and Atsushi Onita have been leading their armies into bloody and violent conflict (a lot of multi-man tag matches), and of course, first lieutenant Super Rider is here to fight on the front lines. He's teaming with favorite of the blog and fellow Seikendo trainee Tiger Shark against Hideki Hosaka and Kazuhiko Matsuzaki. Hosaka is really just a wrestler that exists, a solid enough worker who has never really inspired any strong feelings in me. Matsuzaki meanwhile is  one of the most consistently great indie guys of the last 30 years. With pro wrestling training under Ryuma Go and karate training under Masashi Aoyagi, he's been practically built to be one of the best sleaze indie guys in the world, and getting to see him at any point is always a treat.

    Once again, Rider delivers a fun enough match. The invader army of Hosaka and Matsuzaki were pretty cool here, mainly Matsuzaki. He was throwing some really nice worked punches and when he got to do some offense he busted out some great shit like his signature flying neckbreaker drop and the beautiful backdrop suplex shown below. Hosaka was mostly nothing here as always, but he did at least have one very fun moment where he stopped a pinfall attempt by attacking the referee. Dumb shit like that just appeals to me a lot, I don't know what else to say. 

    The real stars here were Shark and Rider though. Tiger Shark was really able to step up in this match and was honestly borderline great, especially in the ending stretch. He threw hard kicks, pulled off some really nice big moves like a weird snap side powerslam and a mean tombstone piledriver, and the moonsault he hit on Matsuzaki was an absolute thing of beauty. That moonsault led directly into the finish too, as when Matsuzaki kicked out, Shark immediately grabbed his arm and locked in the always awesome Shark Death By Lock II to get the win for team Real Japan.

Nearly 13 years to the day, Rider once again started the match with an insane suicide dive, this one being even crazier than the one he hit on Ni Hao as he actually flew over the guardrail and into the crowd. The Super Rider suicide dive is slowly becoming one of my favorite dives ever because this guy really throws himself out of the ring like he has a death wish. While Rider mostly stuck to busting out the classics like the Rider flying cross chop, Rider flipping senton, and Rider elbow drop, the Rider classics are my jam so I was having the time of my life. Plus, he hit another suicide dive later on in the match. This man was 50 years old busting out planchas for fun. Absolute legend.

    This match wasn't some incredible epic or anything like that. It was a throwaway midcard tag match on a throwaway Real Japan show (and Real Japan itself is a throwaway promotion). However, there was still some really fun stuff going on here, and the ending stretch between Shark and Matsuzaki was awesome. Plus, two different Super Rider suicide dives. What more can you ask for?

Rating: B

Sunday, May 2, 2021

Wrestle Aid Project 05/02/2005

       (Written by Jom)


       After multiple final exams and cumulative projects, I've finally gotten home from college for the next few months. Awaiting me on my bed were five wrestling DVDs from Japan, all of which I've been waiting over a month for. Now, to celebrate me finally having time to write here again, I'll be doing reviews of all 5 shows over the next couple weeks.

    Wrestle Aid Project is a really interesting fed to have existed. It only lived for about 3 years, starting in 2002 and ending in 2005, and is seemingly the last promotion of one Ryuma Go. Go had hit some very hard times with run-ins with the law and lack of funds after his wrestling career slowed down, so this was seemingly he way of trying to get some more money. A fun fact is that WAP had a relationship with Stampede Wrestling, meaning that there's some cool names from the Canadian scene, such as Jack Evans, Petey Williams, and Nattie Niedhart (aka Natalya). However, I mainly got this DVD for the main event, which, on paper, sounds like an absolute barn burner of a match. Will the card live up to the name value involved?

    Just feel like I gotta note the opening video uses "Signs" by Snoop Dogg and every "___ vs ___" screen uses "99 Problems" by Jay-Z. Ryuma Go is the most based man ever.

Nattie Neidhart vs. Tsubasa Kuragaki

    Strong Style Natalya is not something I thought I'd see, but here we are. Neidhart was pretty good here, really stretched out Kuragaki at a couple points and also threw some stiff elbows. She even did a really great Hideki Suzuki-esque bridging double underhook suplex. Kuragaki was also solid, she was able to hit some cool agile moves like a springboard dropkick but honestly Neidhart was definitely the better wrestler here. At one point, the two women started lariat trading, treating this match like it was for the BJW Strong Heavyweight Championship. Kuragaki finally got the win with a corkscrew senton, retaining her NWA Women's Pacific title, a belt that I didn't even realize was on the line. This was fine, some obvious language barrier issues definitely hurt the pacing though, but again it did its job and seeing Neidhart in Japan was cool.

Rating: C+

Joe Kimball vs. Jack Evans

    I have no clue who Kimball is, and doing a quick check on wrestlingdata shows he's wrestled in a ton of different places under different names, albeit very sporadically. Real early on Kimball absolutely botches a hip toss, before the ref completely misses two different pin attempts. This should've guaranteed this match's fate, but eventually they came back into a good rhythm. Kimball did some good roidy offense like a gross corner spear, but eventually gets sent outside so Evans can hit a really good 450 plancha. Kimball, upon catching Evans, smashes his head into the ground, and he's bleeding real bad from the back of his head the rest of the match. He very nearly lets himself get counted out, but at the last second gets in the ring, seemingly telling the ref and Evans that he can still go. Evans hits some more of his offense and Kimball hits a nice neckbreaker and powerbomb before finally Kimball gets the victory with a pretty cool top rope chokeslam. This had some cool moments in it, but the miscommunications early on plus the concussed Kimball the rest of the match made this a contest only good for those moments.

Rating: C-

Joe E. Legend vs. Bambikiller

    This is for Legend's "Master of Kingcalibur" Championship, which is literally just a medieval sword. I said it before, I'll say it again. Ryuma Go is the most based man ever. These two do a pretty good brawl for most of the match. Both guys do some really great clubbing shots, and Legend does an irish whip to Bambikiller on the apron, sending him into the post. Bambikiller responds a little bit later with a FUCKING PLANCHA, which I popped huge for. Both guys get some good air with diving moves, such as when Legend nearly went coast-to-coast for a diving leg drop. Eventually however, the match kinda goes into overkill mode, with both dudes hitting an excessive amount of movez that really could've ended the match. I'm all for a good ole movez match, but there needs to be a level of escalation for it to work, and by the time they really started hitting cool stuff the match had been stuck in a plateau for a little bit. Legend eventually gets control and retains his "championship" after hitting an okay looking flatliner. This felt like it was an IWA PR brawl in Korakuen, which, while being cool, definitely fell pretty far into the excess category and kept going about 3 minutes longer than it should have.

Rating: B-

Chris Sabin vs. Petey Williams

    This is for Williams' "Master of Excalibur" Championship, which is literally a... wait I think I wrote this before. Ryuma Go was based enough to do the same thing twice and only slightly tweak the name. Williams raising a sword in one hand and a title in the other as "Shoots and Ladders" by Korn fills Korakuen Hall is a very cool sight to see. The match starts with a great big move countering segment, and it's very easy to figure out that this is gonna be an X-Division main event in Korakuen. Both guys do some awesome stuff, such as Williams hitting a tope into a rana and countering a frankensteiner into a powerbomb, as well as Sabin doing a double arm trapped piledriver and a razor's edge into the corner. This is pretty much the movez match I was talking about liking in the previous match's review. There may have actually been some pacing issues, but the way this match was clipped really made it balls to the wall the entire time. The finish has both guys hitting their finisher but the move being kicked out of (Sabin's cradle shock segment was great with him countering a sunset flip in the corner into a jumbo suplex before then hitting the cradle shock), but eventually Williams is able to counter out into a spinout version of the destroyer from the corner, finally hitting one more running one to get the pinfall win and retain his big fuckin blade. Both guys obviously wanted to show their stuff in Japan, and they really came out and did it well.

Rating: B+

2 out of 3 Falls: Shiro Koshinaka, Ryo Miyake, Koji Ishinriki, Arashi and Ryuma Go vs. Kazuhiko Matsuzaki, Masashi Aoyagi, Masanobu Kurisu, Gran Hamada and Tarzan Goto

    JESUS WHAT A MURDERER'S ROW and also Ryo Miyake and Koji Ishinriki. I'm mostly kidding, I actually don't dislike the work of either of them, I just haven't seen enough to judge. This match went nearly 30 minutes and I can't really list all the stuff that happened, so instead I'm gonna go person to person, talking about each one's performance. Koshinaka was really good in this, he threw some great hip attacks and added some heat and energy anytime he was involved. Miyake was pretty good too, being the whipping boy along with Ishinriki for the heel team and bleeding a ton, while also being a serviceable heavyweight wrestler. Ishinriki, as said previously, was also the whipping boy for this match, and ended up taking the only fall for his team (spoilers but the good guys won of course), but he did pretty good as a skinny sumo dude, throwing some nice Tsupparis and hitting really good sumo shoulder blocks. Arashi was a tank, hitting mean strikes and really making every move he did have some heavy impact. Ryuma Go, that crazy bastard, was really solid here, of course getting the audience really involved and just being a great fiery babyface with his headbutts, chest chops, and SHAAAAs. Matsuzaki was pretty much the whipping boy for the face team, but he took much less of a beating than Miyake or Ishinriki, instead doing some fine wrestling and good karateka stuff. Speaking of good karateka stuff, Aoyagi was Aoyagi to a T in this match, lighting up whoever was in with him with awesome kicks. Kurisu was tied for my favorite person in this match, and it isn't just because he's one of my favorite wrestlers (although that's definitely part of it). He was so much fun throughout being such a grumpy old monster, throwing nasty shoot punches, shoot headbutts, and shoot stomps, along with living up to his nickname of "The Chairman" by absolutely destroying Ishinriki and Miyake with chair shots. Also, Kurisu got the only pinfall for his team, which really shows how based Go is. Hamada pretty much did Hamada stuff the entire time he was active in the match, and honestly, you can't ask for a lot more. And finally, Tarzan Goto. If not for Kurisu, he'd be my favorite part of this match, but instead he'll have to settle for being tied. He came in a little eviler than usual, throwing gross headbutts and lariats, but only really gained my favor in this match when he pulled out a broken beer bottle. He sliced Miyake the fuck up with it, giggling to himself the entire time, before then using Miyake's limp hand to wave at Miyake's partners for help. This was genuinely evil stuff Goto was doing, and I fucking loved it. The finish came when Arashi was able to train together some maneuvers, getting the pinfall over Matsuzaki with a sit-out powerbomb. Overall, this was totally a yesteryear tribute match, but the section of puro they were paying tribute to is one of my favorites, so I had a ton of fun watching this.

Rating: A-

    After the match, Go gets on the mic and delivers an impassioned speech to the Korakuen crowd, before leading them in a SHAAA chant. The footage freeze frames on Go in black and white with Japanese rap starting behind the image, and that's it for Wrestle Aid Project! Honestly, I was a little worried about the main event after such an iffy lower card, but it ended up delivering. From what I can tell, WAP wouldn't run another show after this, and sadly Ryuma Go would pass away in 2009. I bet, even after death, Go is up in heaven being a puroresu baka all the way.

Overall Rating: B